CELESTA AUNGM
Kang Lo Directorate Gallente Federation
53
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Posted - 2013.12.06 15:55:00 -
[1] - Quote
MINA Longstrike wrote:giving a small bump. would love more feedback or sycophancy.
I was hooked into Dust alone at first, but later began to appreciate the immensely entertaining (and easy to access) EVE lore based around EVE Online. I can safely assume the lore-connection has proved a good selling mechanism that has gotten some Dust players to become new Eve Online players, so the "lore" becomes a plus for the game devs.
Normally I am AGAINST adding more Star-Trek like items to an FPS (cloaks, EMPs, mamba-gas, temporal-shift-nades, teleport-modules...) because they can turn a human-v-human battlefront into a monkey circus where you spend 5 minutes conquering a map, and then 45 minutes putting out mischief fires that individual scouts and guerillas are able to cause using their odd gadgets. The gameplay often (not always) breaks down from "fun tactical" into "annoying bug-chasing with a can of Raid". Some of you must know what I mean: You plant your flag of victory, then suddenly a player "EMPs" the engineering shack 30 MILES AWAY... by the time you run over there to shoot him, he jumps into "a teleport thingy" and---what the--on and ON--you want to pay him real money if he'd just stop doin' that!"
BUT, Mina... I have to relent and admit your weapon is inviting, and at least is more SCI-FI "mature" than the gadgets I mentioned above. No, I still wouldn't personally LIKE to have that weapon used in our PvP matches (especially not in these goldfish bowl sized maps we're currently using---Yikes!). But if it were one of a handful of weapons provided on LIMITED basis, like maybe provided to you exclusively in PvE Contracts (Mina, you already hinted at this in your description of the novel you're reading), and you only get a chance to work with them when you enter PvE matches... it would kinda curb the crazy rugrat behavior I'm afraid of with these gadgets, and HECK, can even become a good selling mechanism to give PvE players as special and unique an experience as possible.
In PvE, the Low-setting versus High-setting of the charge you described would add a NICE (not-naughty) tactical consideration to the person about to throw it---low setting to SAVE a fellow merc who needs to be rescued from attacking drones (with only nausea and vomiting inflicted on him) --- High setting when there are no buddies in the "discharge radius" and the drones are the only victims. Using a low-setting variation may be ESSENTIAL, in a PvE contract that involved "neutralizing" a district of researchers who have been "infected" by Sansha's mischief (you get less ISK if you KILL the poor citizen---the client wants his workers recovered ALIVE).
So I endorse your idea Mina--(but please, ONLY in PvE areas, so we don't run around using it on each other--I have to take too much Tylenol when those players use those gadgets in my other games). |